#ifndef CTETRAMANAGER_H
#define CTETRAMANAGER_H

/*
Creates CTetra, used with
CTetraBuffer
*/

#include <irrlicht.h>

using namespace irr;
using namespace MarCore;

namespace MarCore
{

class CTetraManager : IGameObject
{


public:

    CTetraManager();

    //! Creates a tetra
    void createCTetra();

    //! Pointer to array of enough tetra vertices to pass to this createTetra
    void createTetraVertex4();


};

#endif
